Showing posts with label square-enix. Show all posts
Showing posts with label square-enix. Show all posts

Monday, December 21, 2009

Game Review: Dragon Quest Heroes: Rocket Slime

Basic Information:


System: Nintendo DS
Genre: blend of ARPG with Strategic tank battles
Difficulty: Easy
Developer: TOSE
Publisher: Square Enix
Release Date: September 2006
Rating: E for everyone

Retail Price: $ 19.99 US ($ 24.99 CAN)


What it's About:

Your a young slime named Rocket from the kingdom of Slimenia, and the only slime left. An evil organization named "the Plob" has kidnapped all the other slimes in the kingdom and as the only one left, it's up to you to save your fellow slimes from being locked away in little boxes for the rest of their lives. With the help of the legendary Schleiman tank, you may have what it takes to save the kingdom and become a hero.


Gameplay:

Rocket Slime is unique in the way it blends strategy with classic Action RPG gameplay. Most of the time you will play the game like any other ARPG; Rocket moves around each area with the control pad and attacks the enemies in real time with his electro stretch (the A button). What is unique to Rocket Slime, is that Rocket can also carry his enemies on his head (along with items and other slimes he rescues). However, he is limited to only three things, and will be unable to carry more. Once he is carrying something on his head, he can throw it onto a passing train cart and the item, enemy, or slime will be taken to Slimenia. Enemies that are picked up will also not attack, but train carts are located in a few specific locations, so sometimes, you will be forced to discard one thing in order to carry another. Of course, like any ARPG, Rocket can also defeat enemies, defeated enemies will leave behind money and sometimes a healing item or a mysterious loot bag. Loot bags must be thrown onto carts, and after Rocket heads back to Slimenia, the mysterious loot will be his.

Now, one doesn't have to grab and throw anything onto the train carts, but doing so is necessary for progression. For one, it is much easier to throw a slime Rocket finds on the cart to take it back to town, rather then backtrack to the beginning of the level to exit that way. Second, items are used in tank battles, and only items transported to town can be loaded onto Rocket's tank. So if you want to win Tank Battles and progress through the game, you are going to need to collect at least a few items. Third, if you collect enough of the same type of enemy (30 to be exact), they will offer their services as a member of your tank crew.

Now, about the Tank Battles. Throughout each area there will be enemies waiting to challenge you to tank battles. You can accept or decline these offers, however there will be a few story related tank battles that you will have to win. Once you are challenged to a Tank Battle, Rocket will summon the Schleiman Tank and the versus screen will appear; afterwards you will find Rocket inside the Schleiman tank. During a tank battle, Rocket will have to pick up the various ammo (namely the items you have loaded onto the tank) from the shoots located in your tank and carry them over to the cannons. Rocket will have to thrown the ammo into the cannon, either the top or bottom one, and then the cannon will fire the ammo. However, your opponent will be doing the same thing and your aim will be to reduce your opponent tank's HP to zero. Once the enemy tank's HP hits zero, the tank will become vulnerable and Rocket will have to traverse into the enemy tank to finish it once and for all; this is accomplished by attacking the tank's heart. Of course the enemy will be able to do the same, but what prevents this part from becoming difficult is the fact that even with zero HP, you can still win the fight as long as you keep the enemy units away from your tank's heart.

Strategy comes into play when choosing which units to take along with you on your tank battles; most units will have two commands you can issue them and once issued, they will continue doing those commands. Commands range from firing ammo to sabotaging the enemy tank. Likewise each peace of ammo is different, some ammo hits strong, some gives lots of protection and some have special abilities. Deciding which to load is very important, especially during multiplayer.

Story & Characters:

Rocket Slime doesn't take itself seriously and you can tell by looking at the colorful graphics, absurd plot, or wacky characters. Characters don't have much of a story, but they have very distinct personalities. Some of the female slimes will hint at their romantic interest in Rocket the hero and some will outright say it. What I mean to say by this is that the characters are a varied bunch, both in appearance and responses.

The story of Rocket Slime is nothing complex or intricate, but what it lacks in intricacy, it makes up in charm. The developers knew Rocket Slime was a light-hearted adventure, so they gave the story as many absurd but funny situations as possible. The villains are never menacing, but goofy, the slimes often have puns in their names and the princess you rescue at the end is a self centered glutton who happily tells you she is yours.

The story and characters fit very well, as does the overall feel of the game. You will know that Rocket Slime is a light charming adventure the moment you begin to play. The story and characters are there to make the package complete, but they don't go beyond that, because Rocket Slime knew what sort of game it was. Story and characters although charming, take a back seat to gameplay, which is the real hook of Rocket Slime, and the game makes no effort to hide that. This is a good thing because the funny atmosphere actually makes the game much more enjoyable, and the focus is always on the gameplay which is the strongest point of Rocket Slime.

Art & Graphics:

The art and graphics are very simple and lend well to the charming and upbeat mood of the game. They won't wow you with their realism or detail, but they don't need to because Rocket Slime is about pure absurd fun, and the graphics and character designs reflect that. If you play games for graphics, you won't like Rocket Slime, but if you play games for gameplay, Rocket Slime is what you have been waiting for!

Again art is simple, but bright and clear. You will have no problem recognizing enemies and friends. Each slime has a very distinct look (ranging from angelic slimes to the three ninja brothers). Enemies are also taken from the prolific Dragon Quest (from Platypunks to Drakees) . And the bright graphics add to the wacky mood of Rocket Slime. Simple graphics and art done right is the best way to sum up what I think of Rocket Slime in this area.

I don't usually like busy box art, but Rocket Slime is the exception. While the cover is busy, it still has a vocal point, Rocket blasting off, so I don't find it too distracting.

Sound & Music:

Most of the music is light and simple. There are no majestic orchestral, or ominous tunes, but that doesn't really matter in this game because the whole premise is about brightly packaged fun. And the music fits that description very well. It sets the mood exceptionally, even if it isn't the best music out there. I managed to find one song from Rocket Slime on youtube that had decent sound quality. It's the theme from the town, Boingburg, one of the most happy and light tones. Just listen to it to get an idea of the rest of the music in Rocket Slime.


Multiplayer:

This is where Rocket Slime really shines! As far as I can tell only local wireless is supported with up to four players (two per side). Multiplayer mode pits you against your friend in a Tank Battle, but before the battle starts, you and your opponent get to choose your tank (from the ones you have unlocked), the HP of each tank, and the backdrop. The ammo remains the same as the ones you have fitted onto the Schleiman Tank. Once the battle begins, hilarity insures as you and your opponent will be frantically picking up ammo and throwing it into the cannons. Once you get your opponent's HP to zero, you must run into their Tank and deal the finishing blow. What makes multiplayer so satisfying is that playing against a human opponent is tougher and battles can last hours before one side manages to overpower the other. I frankly do not put more then 500 HP per tank, otherwise battles get too long.

Another major problem with multiplayer is that both parties need the game. It can get very challenging to find even a single friend who is nearby and owns the game. In fact none of my friends have this game, only my brother has it and I was the one who bought it for him. Multiplayer is thus fun if you can find someone who has the game as well. Furthermore, multiplayer becomes open very early into the game, and while this may be a good thing, it opens the door to some very uneven match-ups. Ammo that one can only have access to near the end of the game can easily decimate a Tank equipped with ammo from earlier in the game. Thankfully because the multiplayer mode is only local wireless, you can easily tell your friend that he or she had or has an unfair advantage and they better make it up to you (via HP decreasing/increasing).

My Thoughts & Recommendations:

Rocket Slime is a very fun game. The story is plain but humorous, the characters are wacky, and the graphics are bright and vibrant. Although the game isn't too challenging, it is still a good deal of fun and can be enjoyed by players of all levels. If you know someone with a DS, make them buy this game with you, multiplayer is more then worth the 24.99 CAN. You may even find yourself having quite a bit of fun as you proceed through the main single player mode in order to unlock more ammo and tanks. Likewise, those who finish the main story will find lots to do after the credits roll. First there is a little bit more of the story still left to finish, a few quests from the town slimes, monster & ammo collecting, Tank Masters, and multiplayer of course. All-in-all, for such a low price, Rocket Slime packs a lot of value.

I was a little disappointed that there was no gender choice involved. However, since I was playing as a little blue blob, I often fancied that Rocket was a she. The pronouns used to address Rocket brought me back to reality, but it was still fun pretending Rocket was a little girl slime out her save her town. It was especially funny when the female slimes would proclaim their love to Rocket, whom I christened a girl. So Rocket slime does have a bit of role playing if you want to imagine yourself as a little blue slime.

Conclusion:


Cons:Pros:
*lacks gender choice
*some of the music is uninspiring
*Needs multiple carts to use the multiplayer function
*charming story & characters
*music fits the mood of the story
*bright & colorful graphics
*Tank Battles are fun
*multiplayer is lots of fun!!
*Art is cute


-Overall a very fun game. Highly recommended-

~Joanna

Sunday, July 20, 2008

Lots of Ranting About Games on the DS: Those Available and Those Up and Coming

Too Much Love for the DS + Impulsive Buys = Bankruptcy

I love my DS and its game library too much!! In fact, just yesterday I purchased yet another game, so now I have three games sitting on my self that I have yet to play *sigh* Which titles? Heroes of Mana, Trauma Centre 1, and Touch Detective 2.5. The most recent being Touch Detective. And what is keeping me from playing them? FFTA2, which I still have yet to finish. It's not so much that I am so obsessed that I play all the time, it's more that I am an impulsive buyer and I can't resist a good deal, or a rare find. Both Heroes of Mana and Touch Detective had a good price; I bought HoM for half it's usual price and new, while I found a used copy of TD for 20 canadian. Trauma Centre on the other hand is pretty hard to track down, so when I saw it used, I immediately had to buy it. Well at least I have a very nice and extensive DS library.....

*edit: I just bought yet another game on sale, Sonic Rush for $2o canadian and it's new. This game is pure sega genesis nostalgia for me, since I grew up with the sega genesis instead of the Super Nintendo. But I did play the Super Nintendo at a friend's house, so I have fond memories of both systems.

FFTA2: Making Progress, One Mission at a Time

Well I'm making some progress in FFTA2, although I know I'm still nowhere near the 400ish quests that the game boasts. I've recently recruited Hurdy into my fold, but yet again, he is impossible to m
iss, since he joins your party after you complete a story quest. Although you have the choice to recruit him, or not, I suggest that you do, since he comes with the exclusive Bard job that only he can use. I wonder who will be my next special character? On a negative note, the story continues to be nonexistent. All that happens in story missions is mostly irrelevant and just creates more foreshadowing. Luso dreams of a place, and he is sure it is out there somewhere. Adelle meets someone who seems to know that she is a lot stronger and better then your average Hume, but that's about it. In other FFTA2 news, I have finally recruited a Gria and she is awesome ^^ Now if I could recruit just one more.... And if your wondering, I've only completed 120ish missions, I know I'm really slow ^^;;

*update: Now I have 134 completed missions! yuppie for me!

Etrian Odyssey & Etrian Odyssey 2: Heros of Lagaard


The second installment of EO has recently come out, and I've heard good things about it. It features basically the same gameplay with slight tweeks to make the game better, while increasing its difficulty. I hear there are warp points on each floor, cutting down the backtracking a lot (if only they existed in the original *tear drop*), but also that the FOE
s are even more deadly this time around and now they don't drop any loot (bummer!). So why haven't I gone to pick it up? Two reasons: first, I'm a little low on cash due to my impulse buys and second, I still have yet to finish the first game. Last I played, I was on the 10th floor and I came back to town and switched my Hunter for a Troubadour; I figured that stat buffs are better then state ailments. And in case you are wondering, my team is comprised of a Protector, a Landschnekt, a Medic, an Alchemist and now a Tourbadour, and yes each of them are female ^^ I think this is the only game where you can make all your teammates girls without being restricted to certain jobs. (Ok, there is also FFX-2, but its more of a spinoff of FFX, then a true FF incarnation).

Final Fantasy IV Coming to the DS in a Few Days



July 22nd is the date, but its probably coming out a little later here in Canada (as usual). I am excited, but I'm torn as to whether I should wait a little for a price drop since I already have too many games or go out and purchase it. I've heard lots of raving about it, but once more I still have to finish FF III. I know, I'm so slow, but I like to savor my games =P. Watching game clips has only increased my hunger for it, as FF IV is a bigger improvement over FF III and not only graphically; it has voiced scenes! and modified gameplay (don't whine FF IV fan boys and girls, its been done to both the japanese and north american versions and it only affects battles!). You can now teach the special abilities of allies that leave you and bosses you fight to members of your party! In other news, I've seen a video at www.gamespot.com where some guys reassures the fan base that the famous "spoony bard" line is still in this version. And that was the most important piece of information that I needed to hear, and now I know that FF IV will be super-duper-fantastic-lick-awesome! =) Just maybe I might cave in and buy it......

NIS Joins the DS Gravy Train

NIS, most well known for publishing the Disgaea franchise has also hopped onto the DS gravy train, and will be releasing two titles in September and another one later in 2008. The two titles slanted for release in September are remakes of PS2 and PS1 games repectively: the first being Disgaea 1, an SRPG and the second, Rhapsody, an RPG. Both games will of course have redesigned graphics, since the DS isn't as strong as the PS2, but the basic gameplay and story will remain intact. The title slanted for a later release is a brand new Action RPG titled "A Witch's Tale". Since my favourite genres all have 'RPG' in them, I am eagerly awaiting more information on these three titles. So far, all three games look and sound yummy, and I will definitely be keeping an eye out for them. With both Square Enix and Nis now backing the DS, the system will most definitely be serving up many portions of strategy, RPG and action RPG games! A bright future shines for DS owners, oh yes ^__________^


DS is Hono
red by Square Once Again! (or Maybe they Just Want More Money..)

The best news of the year is that the DS has the honor of once again bringing to life a classic from the SNES era, and no, its not FF V, but (drum roll, please) .................................................................................CHRONO TRIGGER! that's right Chrono Trigger, the game everyone has been whining about (me included) and hoping that it would get placed onto virtual console or ported to the DS. Well whine no more because gaming sites everywhere have broken the news, Square Enix announced at E3 that CT will be ported to the DS and its coming out sometime at the end of 2008, most likely in time for the holidays. I am definitely picking it up this december. =) Oh, and for clarity's sake, this will be a port of the original, so not a remake like FFIII or FFIV. It will have the original and the enhance PS1 port, so its two version in one cart! yuppie! A portable Chrono Trigger, I've been dreaming of you for a while now.

Archaic Sealed Heat Raises from the Ashes

I apologize for the horrible pun above, I just couldn't resist ^^;; As the title states, this is about Archaic Sealed Heat or ASH for short. A few gaming sites have informed me that the title has recently (May-ish) been rated by the ESRB, getting a rating of E10+. Since the ESRB only rates games which are and will be released in North America, it is a good indicator that the game will be coming over. However, the bad news is that nothing has been officially confirmed, so the fate of ASH is still up in the air. I'm crossing my figures that this SRPG, which looks positively gorgeous, makes it over.

~Joanna

Monday, June 30, 2008

My New Obsession: FFTA2

>Final Fantasy Tactics A2<
I've been waiting for the North American release of this game for quite some time. I first fell in love with the Final Fantasy Tactics franchise when I played the gameboy advance installment titled, "Final Fantasy Tactics Advance", or FFTA for short. Sadly I haven't played the first Tactics game for PS1, nor its re-release on the PSP. If they were to port it to a nintendo system, then I would definitely check it out. Its not so much that I refuse to buy a sony system (I actually do have a PS2), rather I refuse to buy a sony system for one game and the PS1 version is hard to come by and when I do see it used, it is ridiculously overpriced. But enough on the original tactics and more on the third installment ( or should I say second...)

FFTA2 is a lot like its predecessor, FFTA, so if you liked FFTA, like I did, you will most likely enjoy FFTA2. Both games put you in the shoes of a young male hero, who finds himself transported into the land of Ivalice. There is a marked difference between FFTA and FFTA2's Ivalice. The first game's Ivalice was one created through powerful magics and based on the desires of a little boy and hence did not really exist. FFTA2's Ivalice is the real thing, rather then creating an Ivalice, the Grimoire transports our hero into Ivalice.

Both games have a similar feel too, but FFTA2's story has tended to be a bit more loose so far, while FFTA's story was a lot more focused. Both stories also start out very innocent and seem kiddy to some, but as you progress through the game, not so innocent things begin to take shape. Marche, the main hero from FFTA is also a lot more serious and mature then Luso from FFTA2. While Marche focused on going home and was so serious about it that he destroyed his friends' dreams, Luso is a lot more carefree and seems quite delighted to be adventuring around Ivalice. The main female leads are also very different, while Ritz was fierce, determined, and the leader of her own clan, yet also quite frail. Adelle is selfish and just as childish as Luso, although there seems to be more to her, so this may eventually change.

The basic game mechanics are the same, so those who have played FFTA can get right into the game. Those who haven't played FFTA should most likely read the manual as there is no in-game tutorial like there was in FFTA. The animations for spells and special attacks have gotten an overhaul and look much better. The battlefields also take advantage of the DS' extra power and look a lot more vibrant and detailed. There are now chests on the battlefield that units can open to receive the content inside, which range from ordinary potions to great accessories.

As for units, races and classes, the units sprites from the FFTA look the same, but the character portraits have been updated. Some units have also gotten entirely different skill sets, while others have a few different skills. There are two new races accessible, Seeq and Gria and a handful of new jobs. Also, there are quite a few special characters you can recruit into your clan, and some jobs can only be accessed once you complete a certain quest and meet the job's requirements. All these new additions make FFTA2 even more addicting, as you will find yourself going on quests in hopes of unlocking the next race, character, job, or weapon.

Which is really a good thing, because this game really lags behind in the story department. As far as I have played, there seems to be a story shaping up, but most of the time, the story quests don't really progress the story all that much. At most your given a bit of foreshadowing, but nothing concrete. I have also only recruited two special characters, Adelle and Cid, which are fairly easy to get as they ask to join during a story segment, or after one has been finished. As for the new jobs and races, I have recruited only two Seeq and I have only seen the two new basic Seeq jobs. So, as you can see, I still have much of the game ahead of me, and I am definitely looking forward to unlocking all the jobs, weapons, and armors. ^^


As for disappointments, there weren't too many; I was hoping that the GBA slot would be more integrated into game play, but inserting the original FFTA into the GBA slot while playing FFTA2 only nets you an extra Clan ability. I was also hoping that you could recruit some of the main characters from the original game, but as far as I have heard and seen, they only make cameo appearances, so look out for references to them. There is one expection to this and you will be able to recruit Montblanc, who is also seen in FFXII, or so I have heard. Another minor disappointment I had with the game is the reused music, there is a lot of familiar tunes in FFTA2 that you will recognize as coming from FFTA. I wouldn't have minded so much if they were remixes, but they are exactly the same tunes with only better quality. Thankfully, as you progress into the game, you will hear a lot more original tracks. Finally, I was quite disappointed to learn that once again, you must play as a male protagonist. As a female gamer, I would much rather be given the choice of choosing my gender, instead of always having to play as a male. There are many games out there that have realized this, and have either given their players the choice of gender, or have made games specifically with female leads. Pokemon and Etrian Odyssey are two game that allow you to choose the gender of your character(s), while Harvest Moon has a game that is specifically targeted at the female gender called Harvest Moon Cute, which contains the basic Harvest Moon game play and a few female oriented twists. Now I understand that because of story details, sometimes you cannot have the luxury of allowing gender choices. But as far as I have seen, there is nothing specific in FFTA2 that would negate the use of either a male or a female character. Nothing that Luso does or says could not also be done or said by a female version, nor is there any implied relationship between him and Adelle. FFTA was much the same, Marche could easily have been a female, because there is nothing in the game that necessitates the exclusion of a gender choice for your leading character. I can only hope that Square Enix changes this and allows the choice of male or female for your main character the next tactics game they release.

Other then these three issues I have with the game, it is an overall delightful and addicting experience. I encourage anyone who likes the tactics, or SRPG genre to give it a try. The game play is one of the best I have seen in any SRPG to date and offers a lot of customization and depth. Just remember, the story is a bit lacking, so don't expect the epic tales you have come to know the Final Fantasy titles for. And now I end this long rant to go and play some more =D

~Joanna