Thursday, July 24, 2008

Impression: TSUBASA RESERVoir CHRoNiCLE 5


The fifth volume of Tsubasa finishes off the Jade arch and begins one of my favourite archs, the Oto arc. So without further ado, let's get the summary started!

Summary


Volume five begins with the now jailed Sakura-hime, who notices the missing children through the little bars in her door. Using a bit of quick thinking, she escapes her prison and follows after the children. After she sees the children going into a small crawl space, she yells 'wait', which causes the children to take notice of her. But the children are acting in a rather bizarre manner, and they begin to close in upon Sakura-hime just before the scene swifts to Syaoran and the others.

Syaoran, Fai, and Kurogane are standing not too far off from the castle when they notice Grosum-san, who is soaking wet. Syaoran continues his search for clues, once again looking at Spirits' History Book. While out reading, he notices Doctor Kyle performing a routine examination on a child. When the doctor leaves, the child does something utterly strange; she opens her window and points to the sky saying, "black bird". Syaoran takes notice, but sees no bird in the sky. Later that night, Syaoran follows after Kyle, who in turn is following the little girl. It seems that Syaoran laid a trap for Doctor Kyle: the little girl is only Mokona in disguise, and it becomes apparent that the true instigator of the missing children is really Doctor Kyle, and not Grosum as it first appeared to be.

Once he is unmasked, Kyle flees into the castle, but just before he can escape, Mokona throws some shiny powder onto his shoes. This makes it very easy for the gang to follow after him, until he realizes and takes his shoes off. Luckily for the gang, Syaoran notices the foot prints of the children, so they follow those instead. Meanwhile, Sakura is talking with the ghost of Princess Emerald, who explains to her that she used the feather 300 years ago to save the children, who were becoming ill. The children then break the ice enclosing the feather away from the rest of the ice, and hand it to Sakura. Just as she finishes talking to Princess Emerald, Doctor Kyle runs in. He asks Sakura to come with him as soon as possible, since everyone is worried and she might get sick by walking around with no shoes.

Sakura however, quickly sees through him, and asks him, how he knew she was bare foot. Having been unmasked yet again, Kyle proceeds to use force to get the feather from Sakura, but just before he can stab her, Syaoran arrives and rescues Sakura once more. Then there is a whole lot of dialogue where Kyle reveals his plans from the start and why he needed children. Sakura also hears Princess Emerald's true story, and why the King and Queen died. Before too long through, the mechanism stopping the water flow begins to break away, and the castle starts to flood with water. Fai, Kurogane, and Grosum-san begin to evacuate the children, but Syaoran and Sakura get separated from them when a wall collapses. Syaoran reassures the others that he will get out and proceeds to another pathway. Unluckily, this one is also blocked, but Princess Emerald instructs Sakura toward a secret passageway that allows them to escape the castle before it tumbles upon itself; doctor Kyle on the other hand, doesn't escape in time.

The children are then reunited with their parents, and the villagers realize that Grosum-san had always cared about their needs without showing it. Meanwhile, Sakura tells the others that Princess Emerald told her that someone is watching them. The scene swifts once more, and Grosum-san and the man with the gun (I forgot his name since it's only mentioned once) are about to thank Syaoran and the others once again, but they only find a note in the room. It tells them the true story of Princess Emerald and asks that this story be told from now on. Meanwhile, Sakura is desperately trying to find the ghost of Princess Emerald, but she is no where to be found. From a distance the bartender from the other town watches the group, and reports in to Fei Wong Reed. It seems the man is trying to control as much of their journey as possible....

The next chapter begins with Yukito and Toya, who are in the country of Clow. Toya is still recovering from his injuries due to the sudden invasion of Fei Wong's minions, while Yukito comments that the ruins are surrounded by a sand storm once more, and it is as if the storm is guarding something very precious inside the ruins. Toya voices his concern over Syaoran, stating that there was something not right about him when the child first came to Clow. Gradually however, his feelings of unease faded as Sakura played with the boy more and more, and the boy began to smile. He did however tell the King, who only looked onto the ruins and said to trust in the future. The scene swifts to Syaoran's group now, and they have arrived in yet another world.

Promptly upon their arrival, they are greeted by six lovely ladies, who welcome them to the country of Oto. They are quite touchy-feely, but they manage to tell the gang to held over to City Hall to register, since everyone who comes to Oto must register. The gang is quite surprised, but they decide to head over to the city hall nonetheless. At city hall, Fai comes up with aliases for the group (since they need names to register and aliases are fine), and Syaoran sells the clothes they have accumulated from the different worlds. They fetch a nice price, and the gang gets a house for all their money. Once at their new house, a monster crashes in from no where and attacks. Syaoran is able to defeat it, and soon afterwards it's corpse disappears.

Syoaran and Fai decide to go to city hall the next morning in order to inquire about the monster attack. It turns out that this country has monsters called Oni, and hunters who hunt them. Syaoran decides to become an oni hunter in order to scout out information from other hunters, since Mokona has already confirmed that there is a feather in this world. However, he needs a partner, because oni hunters are registered in pairs. Fai signs Kurogane up, and requests a more laid back job for himself that will also allow him to pick up tidbits. Turns out Fai will be a cafe owner, so the gang decides to remodel their home and turn it into a cafe, with Sakura as a waitress. When Kurogane hears about his new job, he is actually quite pleased, but shows concern for Syaoran, since he has finally confirmed, due to last night's attack, that Syaoran's right eye is blind. Syaoran asks Kurogane to allow him to accompany him, and reassures him that he will not slow him down. Sakura awakens not long after this discussion, and Mokona suddenly receives a some chocolate treats from Yuko. Kurogane is skeptical that they are for free, and decides he will not eat them. Fai, however, has other plans, and he slips a peice into Kurogane's mouth, prompting an angry response from Kurogane. Both Sakura and Syaoran enjoy the treats.

Later, both Kurogane and Syaoran have gone out and have their first taste of battle. Once they finish off all the Oni, a girl calls from a rooftop saying that those Oni were the ones she was tracking. After a bit of chitchat, she asks Syaoran and Kurogane if they might be the new oni hunters named ..... The scene then abruptly shifts to Fai at the cafe, and Kurogane storms in and asks what kind of names he gave them. It turns out Fai drew two dogs for Kurogane and Syaoran, and two cats for himself and Sakura, since he did not know the system of writing in this world. These pictures were registered as Big doggy (Kurogane) and little doggy (Syaoran), and big kitten (Fai) and little kitten (Sakura). This prompts a very violent response from Kurogane, who then chases after Fai with his sword. The female oni hunter, called Nekoi and her partner Shiyu seemed to have followed Syaoran and Kurogane to the cafe. While dodging Kurogane's swings, Fai asks if the two hunters would like some chocolate cake.

During their meal, Nekoi explains the Oni rating system to Syaoran, but their little get together is cut short as Nekoi's dog senses Oni not too far away, and the three of them head out. After they leave, Sakura brings Syaoran some hot chocolate that Fai taught her to make, and inquires about the relationship between her and Syaoran. Just as she is about to say and realize that he must be someone very important to her, her memory is erased, and she falls over. She now only remembers that she came to apologize for something, but she cannot remember what. In the shadows, Fai tells Kurogane that a fair price is nothing to be trifled with. As Sakura lays there and begins to fall asleep, she whispers to Syaoran, that she is sure that one day she will remember him. Syaoran then whispers back to the sleeping Sakura that even if she doesn't remember him, he will get all her memories back, while ominous shadows stir behind them, bringing volume five to a emotional conclusion.

My Thoughts


As I stated in the introduction, volume five begins one of my favourite archs in Tsubasa, the Oto arch. I also quite like the Jade arch, and since this volume contains the conclusion of the Jade arch and the introduction of the Oto arch, I get to see two of my favourite archs. A nice bonus ^^

Tsubasa is one of those rare manga that just gets progressively better; the first three volumes are fine, but once we hit volume four, the heart of the Jade arch, things start to pick up a bit. The early volumes of Tsubasa (pre-Tokyo arch) are very thin on story development, but there are a few archs that do develop the characters very nicely and both Jade and Oto are two such archs. Jade however, only develops Sakura and Syaoran, but Oto develops the whole gang. However, in this volume, its mostly Syaoran getting developed, with some focus on Sakura. This is not a bad thing, and I really did enjoy the fifth volume.

I also like how the manga ended on a somber note, for it almost foreshadows what is yet to come. And although it's made pretty clear in the first volume, this volume's final pages further establishes Tsubasa as an manga full of anguish. The cheery dimension traveling of the past couple volumes put Tsubasa's angst to the back seat, but volume five brings it up front again, if only for a bit, to remind readers that Tsubasa isn't going to be a pleasant ride forever. And along with my cheery manga, I also like my anguished-filled manga, and even the rare depressing manga. So Tsubasa does well what it was suppose to do, anguish; the final pages really tear at the heart strings (especially if like me, you have read CCS).

The cover, on the other hand, isn't a favourite of mine. It's not horrible, but there are so many much more lovely tsubasa covers that volume five's just looks bland. Although, a cover featuring only Fai and Syaoran is pretty rare, so I will give it that. Volume five also feature nice chapitre (or chapter) covers; chapitre 29 and 31 were two of my favourites this volume.

~Joanna

Sunday, July 20, 2008

Lots of Ranting About Games on the DS: Those Available and Those Up and Coming

Too Much Love for the DS + Impulsive Buys = Bankruptcy

I love my DS and its game library too much!! In fact, just yesterday I purchased yet another game, so now I have three games sitting on my self that I have yet to play *sigh* Which titles? Heroes of Mana, Trauma Centre 1, and Touch Detective 2.5. The most recent being Touch Detective. And what is keeping me from playing them? FFTA2, which I still have yet to finish. It's not so much that I am so obsessed that I play all the time, it's more that I am an impulsive buyer and I can't resist a good deal, or a rare find. Both Heroes of Mana and Touch Detective had a good price; I bought HoM for half it's usual price and new, while I found a used copy of TD for 20 canadian. Trauma Centre on the other hand is pretty hard to track down, so when I saw it used, I immediately had to buy it. Well at least I have a very nice and extensive DS library.....

*edit: I just bought yet another game on sale, Sonic Rush for $2o canadian and it's new. This game is pure sega genesis nostalgia for me, since I grew up with the sega genesis instead of the Super Nintendo. But I did play the Super Nintendo at a friend's house, so I have fond memories of both systems.

FFTA2: Making Progress, One Mission at a Time

Well I'm making some progress in FFTA2, although I know I'm still nowhere near the 400ish quests that the game boasts. I've recently recruited Hurdy into my fold, but yet again, he is impossible to m
iss, since he joins your party after you complete a story quest. Although you have the choice to recruit him, or not, I suggest that you do, since he comes with the exclusive Bard job that only he can use. I wonder who will be my next special character? On a negative note, the story continues to be nonexistent. All that happens in story missions is mostly irrelevant and just creates more foreshadowing. Luso dreams of a place, and he is sure it is out there somewhere. Adelle meets someone who seems to know that she is a lot stronger and better then your average Hume, but that's about it. In other FFTA2 news, I have finally recruited a Gria and she is awesome ^^ Now if I could recruit just one more.... And if your wondering, I've only completed 120ish missions, I know I'm really slow ^^;;

*update: Now I have 134 completed missions! yuppie for me!

Etrian Odyssey & Etrian Odyssey 2: Heros of Lagaard


The second installment of EO has recently come out, and I've heard good things about it. It features basically the same gameplay with slight tweeks to make the game better, while increasing its difficulty. I hear there are warp points on each floor, cutting down the backtracking a lot (if only they existed in the original *tear drop*), but also that the FOE
s are even more deadly this time around and now they don't drop any loot (bummer!). So why haven't I gone to pick it up? Two reasons: first, I'm a little low on cash due to my impulse buys and second, I still have yet to finish the first game. Last I played, I was on the 10th floor and I came back to town and switched my Hunter for a Troubadour; I figured that stat buffs are better then state ailments. And in case you are wondering, my team is comprised of a Protector, a Landschnekt, a Medic, an Alchemist and now a Tourbadour, and yes each of them are female ^^ I think this is the only game where you can make all your teammates girls without being restricted to certain jobs. (Ok, there is also FFX-2, but its more of a spinoff of FFX, then a true FF incarnation).

Final Fantasy IV Coming to the DS in a Few Days



July 22nd is the date, but its probably coming out a little later here in Canada (as usual). I am excited, but I'm torn as to whether I should wait a little for a price drop since I already have too many games or go out and purchase it. I've heard lots of raving about it, but once more I still have to finish FF III. I know, I'm so slow, but I like to savor my games =P. Watching game clips has only increased my hunger for it, as FF IV is a bigger improvement over FF III and not only graphically; it has voiced scenes! and modified gameplay (don't whine FF IV fan boys and girls, its been done to both the japanese and north american versions and it only affects battles!). You can now teach the special abilities of allies that leave you and bosses you fight to members of your party! In other news, I've seen a video at www.gamespot.com where some guys reassures the fan base that the famous "spoony bard" line is still in this version. And that was the most important piece of information that I needed to hear, and now I know that FF IV will be super-duper-fantastic-lick-awesome! =) Just maybe I might cave in and buy it......

NIS Joins the DS Gravy Train

NIS, most well known for publishing the Disgaea franchise has also hopped onto the DS gravy train, and will be releasing two titles in September and another one later in 2008. The two titles slanted for release in September are remakes of PS2 and PS1 games repectively: the first being Disgaea 1, an SRPG and the second, Rhapsody, an RPG. Both games will of course have redesigned graphics, since the DS isn't as strong as the PS2, but the basic gameplay and story will remain intact. The title slanted for a later release is a brand new Action RPG titled "A Witch's Tale". Since my favourite genres all have 'RPG' in them, I am eagerly awaiting more information on these three titles. So far, all three games look and sound yummy, and I will definitely be keeping an eye out for them. With both Square Enix and Nis now backing the DS, the system will most definitely be serving up many portions of strategy, RPG and action RPG games! A bright future shines for DS owners, oh yes ^__________^


DS is Hono
red by Square Once Again! (or Maybe they Just Want More Money..)

The best news of the year is that the DS has the honor of once again bringing to life a classic from the SNES era, and no, its not FF V, but (drum roll, please) .................................................................................CHRONO TRIGGER! that's right Chrono Trigger, the game everyone has been whining about (me included) and hoping that it would get placed onto virtual console or ported to the DS. Well whine no more because gaming sites everywhere have broken the news, Square Enix announced at E3 that CT will be ported to the DS and its coming out sometime at the end of 2008, most likely in time for the holidays. I am definitely picking it up this december. =) Oh, and for clarity's sake, this will be a port of the original, so not a remake like FFIII or FFIV. It will have the original and the enhance PS1 port, so its two version in one cart! yuppie! A portable Chrono Trigger, I've been dreaming of you for a while now.

Archaic Sealed Heat Raises from the Ashes

I apologize for the horrible pun above, I just couldn't resist ^^;; As the title states, this is about Archaic Sealed Heat or ASH for short. A few gaming sites have informed me that the title has recently (May-ish) been rated by the ESRB, getting a rating of E10+. Since the ESRB only rates games which are and will be released in North America, it is a good indicator that the game will be coming over. However, the bad news is that nothing has been officially confirmed, so the fate of ASH is still up in the air. I'm crossing my figures that this SRPG, which looks positively gorgeous, makes it over.

~Joanna

Thursday, July 17, 2008

Game Review: Magical Starsign


Basic Information:


Platform: Nintendo DS
Genre: RPG
Difficulty: Easy
Developer: Brownie Brown
Publisher: Nintendo
Release Date: Oct. 2006
Rating: E for everyone
Retail Price: $ 29.99 US ($ 34.99 CAN)



What it's About:

You play as a student from a magical academy, whose teacher has recently gone missing. One of your classmates gets it into her head that you need to go searching for your teacher, so you follow after her on your own one-person space ships and crash land on another planet. As you go from planet to planet, you happen upon your other classmates who also followed after you and the other student.

Gameplay:

Descent, is the best word for the gameplay in Magical Starsign. It mixes up the typical RPG gameplay a bit, but its nothing revolutionary. The extra magic boost based on the movement of the planets is a nice touch and adds an extra layer of strategy. While tapping on a character at the right time to perform a critical hit, keeps me focused on the game during parts I would normally not pay too much attention towards. The magic centered combat is also an unexpected twist that gives the gameplay a more unique feel, setting it apart from other RPGs. Other then these few twists, Magical Starsign stays true to the classic RPG formula for better or for worse, with turn based battles and random encounters. I for one, do not think this is a bad thing, since it was one of the first RPGs available on the DS and I really do enjoy classic RPG gameplay, especially if it spices things up a bit like Magical Starsign did.

Another unique aspect of the gameplay was traveling between different planets, and often times coming back later to a previous planet to explore a newly unlocked area. Many people complained about the back tracking, but I for one enjoyed revisiting the older areas, mainly because the planets themselves were relatively tiny when compared to console RPGs and their areas, so back tracking was not as painful as it could have been. The warp points on the planets also alleviate much of the pain involved with backtracking, and are generally a nice helping hand to players new to RPGs.

The game is almost exclusively played using the touch screen, and sadly, this isn't a good thing. At first its new and exciting, but it gets old soon, and I was eventually frustrated that I couldn't use the buttons for NPC interactions and battles. The only interactive part in battles is tapping characters to pull off critical hits, the rest could have easily been done with the control pad. The touch screen controls feel rigid and pushed onto the player, it would have been better if the option to use either the touch screen or the buttons were given to the player.

Story & Characters

Unlike gameplay, I don't like old reused stories, mainly because older stories were all about saving princesses (think NES and early SNES era). For an RPG, the story is one of its most important aspects, especially if the gameplay isn't something incredibility addicting or revolutionary. The story can literary make or break a solid RPG, and in the case of Magical Starsign, it ruins the experience. That is not to say the story is bad, rather it is shallow; the whole story is about saving your teacher and the solar system from an evil wizard, and nothing more. It's bland and even the character interactions that try to develop the character's personalities are terrible. I remember very well that the Water user, Sorbet I believe her name was, had an especially melodramatic take on her problems, and instead of feeling sympathy for her, I just wanted her to grow up. Also, the game's attempt at off the wall craziness is also a hit and miss situation and with which I have mixed feelings. I admit, some things are just plain weird, like the gummy eating robots, but certain things like the funky and corrupt space police are pretty entertaining. The story and characters of Magical Starsign are definitely the game's weakest area, and its bizarre settings, enemies and NPCs cannot undo the lack of a more engaging story and set of characters.

Art & Graphics

The graphics are nice, but not superb; bright and vibrant, they will easily catch your attention. The top screen's world map is especially lovely and detailed. The lower screen's overworld isn't as detailed, but it is still vibrant and pretty. Some worlds fair better graphically then others, the Wood world in particular was very vibrant and lush. The overworld sprites have a squished look to them, but are charming nonetheless, and fit the feel of the game well. Furthermore, each world is very unique and has its own set of inhabitants. For example, the Water Planet features not only humans but also humanoid beavers. While the Fire Planet features talking pots, yes you heard me, talking pots! There are also a varied set of character sprites and portraits for each species, a very nice touch.

The battles are just as good visually as the overworld; with bright and vibrant enemies and spell effects. The perspective of the battles is also somewhat unique, having a somewhat slanted perspective; not fully behind the characters, but also not in front of them either; a 3/4 perspective, if I may so call it. The enemy designs are also very varied and wacky, which earns them much love from me. As I stated before, the spells are very bright and vibrant, often featuring neon colors. They are fairly complex, and nice to look at, just don't expect Final Fantasy standards, they are nothing that complicated. The battles also utilize both screens with magical spells often taking up both screens when cast. Some bosses also extend to both screens, which is fairly cool (see the first screen shot to see what I mean). The only issue I have with the battle graphics is the zoom that usually takes place when an action is performed. Whenever someone takes an action involving a spell, the camera zooms in on them and it doesn't look pretty. You can basically see the pixels, and the sprites and spells look a lot less sharper and less pretty then they do without the zoom.


Now the worst part of the graphics and art is most definitely the character portraits which look horrendous. Lassi in particular, has a really horrible portrait, which makes her look like a red eyed rabbit with rabies; yes it is that bad. The female heroine also fares pretty badly; in fact she looks down right strange, like a mutated human with glowing purple eyes. It's not too much of a problem, but I wish the character designs were different, with a far more cuter approach that results in less deranged character portraits.


The game also features a 3D rocket sequence when you fly from one planet to another. It's a nice addition, except that the 3D graphics look a bit grainy. Since this is one of the earliest attempts with 3D on the DS, I'm a little more understanding. But most importantly, it is not really that much of a problem since the 3D sequences are brief and only occur when you travel between planets.

Finally, the box art is also very nice, and it fits the feel of the game well. This cover is also one of the few that doesn't pale in comparison with the original Japanese cover, both covers are nice.


Music & Sound

There is nothing exceptional about the music or the sound in the game. There are a few nice tunes, but the majority are mediocre. The Wood Planet's tune in particular is relatively nice, while the main menu's tune is very plain and irritating. The sound fares a little better, with a few battle yells and grunts from the characters to liven up battles. Each planet has its own tune, which refreshes things, and fighting against certain enemies (which are not bosses) also changes the battle music and mixes things up some more. Likewise, certain bosses get their own special boss music! Bottom line: The music helps with the mood of the game, but you won't be wanting to download any of its tracks and will most likely forget them right after you hear them. Here is a sample of the music from Magical Starsign: the Wood Planet's theme. As you can tell by this song (which is one of the better ones), the music is rather plain.


Multiplayer

Magical Starsign supports Wi-Fi multiplayer, with two modes: Tag and Dungeon. The latter allows you to host or join a party and explore a dungeon from one of the planets in the game. You get a choice of three and you can set a time limit if you so wish. I am not sure what the former is about, since I haven't tried the multiplayer. But based on the premise, it seems decent enough. However, I am not too thrilled that it only supports Wi-Fi and not wireless multiplayer, since finding online companions can prove to be difficult, especially with games that have been on the shelf for quite some time already (which is the case with Starsign). It would have been nice if the game supported single cart wireless play, since I don't know anyone with this game, but this is asking a bit much from the genre, since RPGs are not the best genre for single cart wireless multiplayer options. The bottom line is, the multiplayer seems like a nice addition, but it should not be listed as a reason to purchase this game, rather it's more like a nice bonus (that is if you can find someone to play with....)

My Thoughts & Recommendations

It's not a horrible game, but its not the best RPG on the system either. It does earns some brownie points (no pun intended) from me for giving the player the choice of both gender and magical alignment. Basically, at the beginning of the game, you choose your magical alignment, either Light or Dark; Light having more supportive spells and Dark more offensive ones. You also choose the gender of your character, and their name. And as far as I know, there is no difference between playing as a girl or a boy (hurray for no sexism!). Wikipedia does point out that each gender does however get a different bonus dialogue; the male hero has a bonus scene with Lassi where she expresses her affection for him, while the female heroine gets a bonus scene with Mokka and Principle Biscotti, where the former also expresses his (or is its?) affection for her, while the latter supposedly clearly states that he wants a romantic relationship, but I swear I don't remember any such dialogue with Biscotti (-____-). As for different bonus dialogues, I am perfectly fine with them, since both involve a confession of love, which does not change the story, nor the gameplay, in any drastic way. Now if the game was made easier by playing as a female, then I would be offended. For a female gamer, it's a nice addition, since the majority of the time I'm stuck playing as a boy. I'm pretty used to it now, but I do love when games spoil me with the choice; I'm a girl, so I enjoy playing as one =P.

Also, the outer space take on an RPG is really pure fun; the last time I played an RPG with an outer space or sci-fi theme was with Phantasy Star II and that was quite a while ago. The majority of RPGs place you in a single world with fantasy settings, so it is a refreshing change. It is also really delightful to explore new planets, each with its own element and inhabitants. It keeps me looking forward to exploring the next planet, because they are never the same. The spiced up battle system is a nice touch to this outer space traveling RPG and really establishes it as something that keeps with its RPG roots, yet gives the player a brand new experience.

With that said, the game is not without its flaws, namely the poor story, which is all about stopping an evil wizard from destroying the solar system and your teacher along with it. This aspect of the game is by far the biggest problem I have with it, I find the story boring and mediocre. Thankfully, exploring the Baklava solar system is entertaining enough to keep me playing. The music and sound are also on the lower side of the quality spectrum; often a simple tune will just loop continuously and get very annoying very quickly (main menu I'm looking at you)


The graphics, I find, are very nice, but I have to admit, that at first, I was very disappointed by them. This is entirely due to the fact that Magical Starsign was my first DS game, and I had big expectations, especially since I had seen a few screen shots of the then up coming Final Fantasy III DS. Once I got over my initial shock that the game was in 2-D and not 3-D, I grew to love the graphics. Sure, they don't exactly push the DS's capabilities, and it almost seems as if Magical Starsign is a GBA game with added 3-D rocket sequences, but nonetheless, the graphics are charming, and I am certain that anyone will enjoy them as long as they don't get their expectations as high as I did when I purchased the title.

Although, Magical Starsign is definitely not the best RPG on the system, it is also not the worst. Players new to the RPG genre should definitely give it a try, as it is a relatively easy RPG with intuitive controls, and an in-game battle tutorial. But more experienced players and especially those who enjoy RGPs should also give Magical Starsign a go, and although it is on the easier side of the difficulty spectrum, the game won't hold your hand for long and it gets progressively more difficult. The final planet in particular has regular enemies that are pretty strong and can pick off your party members if you don't watch their HP.


Conclusion:

Pros:Cons:
*Gender Choice
*Unique battle system
*Wacky enemy & race designs
*Charming graphics and world
*Space exploration
*Mostly dull music
*Cliche plot
*Weak character development
*Some of the art/ designs for characters are ugly.

-overall a fun and cute game-

~Joanna

Friday, July 11, 2008

Comparison: Tohru & Other Kind Hearted Heroines

Alrighty, I've stated in my previous post that I wanted to do this, so here it is, my comparison of Tohru against other female leads in manga. I will start out with Tohru, the perpetrator, who has strayed away, well at least in my eyes, from the female ideal of a kind female and has become the male ideal of a female. Yes, yes, this is going to be a rant and its subject will be Tohru. =P Afterwards, I will showcase other females; why they should be considered kind, and why they are not weak and submissive like Tohru.

Why I care and why you should too-
Its not just about a fictional character in a manga, it's about the portrayal of females in general, which are seen by other females and males. And this is very important because the portrayal of females is basically the written rules of society on females. These rules are easily picked up by children, who will either internalize them or rebel against them. I happened to fit with the latter group of children. Furthermore, such characters serve as role models for young girls, if we have weak and submissive role models, we will have weak and submissive females. I truly believe girls should see themselves as active persons, no matter what they decide to pursue in life, be it a motherhood or a career life style.

Why Tohru?
Because she is the female lead of one of the most popular manga in both the States and Japan, making her one of the best known fictional heroines. It is she who is being seen as a role model and it is also she who is a weak and submissive female. This does not mean she is the only perpetrator, there are a few others in shoujo manga. I will make a brief mention of them at the end.

What about Shounen Manga?
Although shounen manga has its fill of weak and submissive female leads, it is written by males (and a few female authors) for males, so it is not at the top of my priority list. Furthermore, there are a surprising amount of shounen manga that actually have strong and positive female leads. In my counter examples I will mention some shounen examples of kind but active female leads. The shocking and ironic thing is, that the main perpetrator is from a shoujo title that is written by a female for females. So one would think that there should only be positive portrayals in this genre, but alas that is not always the case.


The Perpetrator: Honda Tohru
*From: Fruits Basket
*Genres: Shoujo, Romance, Fantasy
*Role: Main Character
*Female Archetype: Mother & Innocent/ Childlike Female

*Personality: Naive and Optimistic, Clumsy and Overly Kind
*Best Personality Trait: Optimistic, I have to say, her optimism is her only good point.
*Worst Personality Trait: Overly Kind, she apologizes for EVERYTHING, even when she doesn't need to do so.
*Weak? yes. no athletic skills, nor any brains, she apologizes even when she is the victim. She never asserts herself, or makes a
claim.
*Independent? Nope. she needs someone to be there, she can't be her m
otherly self without them, now can she. But in all fairness, she seems to be able to take care of herself.
*Subm
issive? yes. she takes all abuse and apologizes even when she has no reason to do so, she is constantly making sure everyone around her is happy, but never thinks about herself.
*Other: To clarify what I mean head over to this site

[Why?]
-because she
is a doormat, plain and simple. She is portrayed as someone who is always worrying about others, but never herself, which would be fine, but it is taken to the extreme where she apologizes for other people's actions, when it is she, who should be apologized to. Every time someone appears to be in trouble, she runs after them, which is fine, but she does it ALL the time, and it's quite annoying, so much so, that she appears to be doing this ultimate mother figure act; I'm pretty sure that sometimes people need time for themselves. Furthermore, she not the sharpest knife in the drawer, since she needs Yuki's help to answer even the majority of the questions on her exam. Not only does she lack intelligence, but also common sense; she doesn't seem to understand that by acting especially nice to both Yuki and Kyo, she will break their hearts in the end. She should be nice, but she goes out of her way for the two of them, which would make anyone think she has romantic interests in them. Finally, she has no athletic talent at all, and the only talents she does have are all related to the domestic sphere, such as cooking and cleaning. Its nice that she can take care of herself, but the author should have given her more talents, not just things related to the house.

[Final Verdict] -- Tohru is the perfect submissive wife, she will take care of all your needs, while submerging her own, and of her own free will too! Wow, boys I bet you've been searching your whole lives for this little lady, and ladies, doesn't Tohru's life sound so satisfying, to have your whole life revolve around a select few! But so sorry to burst your bubbles, ladies and gentlemen, she is but a fantasy. No one is so perfect of a wife, nor can there be someone with so little regard for themselves that has had a normal childhood. Not only this, but don't expect not to be taken advantage of, soon you will realize that such excessive kindness is self-destructive.

First Counter: Nausicaa

*From: Nausicaa of the Valley of Wind
*Genres: Seinen, Political, Apocalyptic
*Role: Main Character
*Female Archetype: Mother
*Personality: Strong-willed and courageous, empathetic and compassionate
*Best Personality Trait: She loves all life, from the smallest mold to the largest insect.
*Worst Personality
Trait: None, I love everything about her.
*Weak? no. she has the whole world on her sh
oulders and she, herself made it so.
*Independent? yes! she does everything herself and doesn't ask for help, but she does accept it when it is given to her without her having to ask for it.
*Submissive? no. if she thinks what you are doing is wrong, she will tell you and even stop you by ending your life.
*Other: What I find ironic and amusing is that Tohru was created by a female and Nausicaa by a male.

[Nausicaa vs. Tohru]
Where do I start? Nausicaa is the antithesis to Tohru, she has all the kindness of Tohru, but minus all Tohru's weakness and submissiveness. Nausicaa loves all life, including humanity. Her closest archetype is the mother figure, since she is often portrayed as a mother, who saves and protects all life. The best example of this I find, is her saving the life of a soldier who breathed in miasma by sucking up his poisoned blood. All Nausicaa's actions are portrayed as active choices she has made, not passive decisions she accepts. She chooses to save people's lives, but she also isn't a one sided character, she has her darker side, where she kills those who threaten her, those close to her, and her ideals. Furthermore, she is multi-talented, being both a skilled warrior and very intelligent; she also has many mysterious powers, like reading the wind and hearing into the hearts of all living things. As a warrior, she is exceptionally skilled with the sword, as she proved by winning a duel with a bigger and better armored solider. As for intelligence, she is one of the few who realize the sea of corruption's true purpose and she is the only one to realize its true origin.

[Final Verdict]-- Compared to Tohru, Nausicaa is a lot stronger, both physically, intellectually, and emotionally. Nausicaa is also a lot closer to reality then Tohru; where Tohru is a one sided character with only goodness, Nausicaa has both positive and negative tendencies, she saves lives and she destroys them. She also has a bigger heart then Tohru, for it extends beyond a few people to the whole of nature, yet she also feels anger and despair, something the one sided Tohru lacks. Nausicaa is one of the best female portrayals I have had the pleasure to see. She has not only emotional strength, but also physical and intellectual strength, and her compassion extends to everything; she saves both human and insect babies alike. Yet even with such a big heart, she also has the same negative emotions that the rest of us have, making her someone we can look up to and aspire to be like. Although Nausicaa is probably a hard ideal to achieve, she is not impossible, as long as you share the same ideals as she does. Tohru on the other hand is an impossible ideal, for she has no negative human emotions, the exception being sadness, which she displays once, and it is impossible for a person to only have positive emotions and never feel anger, fear, or jealousy.


Second Counter: Sarasa
*From: Basara
*Gen
res: Shoujo, Epic, Political, Apocalyptic
*Role: Main Character
*Female Archetype: Tomboy
*Personality: Strong-willed and courageous, kind and compassionate
*Best Personality Trait: Her growth as a character, she starts out very self centric
and emotionally frail, but she grows as a person and becomes so much more stronger.
*Worst Personality Trait: None, I love everything about
her.
*Weak? no. she has weaknesses, but she is not weak. She has moments of weakness, but ultimately overcomes them.
*Independent? yes. sh
e carries her burdens on her own shoulders, even when her allies ask her to rely more on them. She eventually comes to rely more on others, but is still very much independent, often facing tough choices on her own.
*Submissive? no. she stands up for what she believes, she is not af
raid to get her hands dirty, or raise up against the preconceived notions of female and male.
*Other: She is a lot like Nausicaa in certain respects, but she is also a lot different.

[Sarasa vs. Tohru]
Sarasa is another fine example of a kind female that doesn't have to be weak and submissive in order to show some compassion. Sarasa is also a great example of a realistic, yet positive and strong portrayal of a female. As you read through the manga, you see Sarasa grow as a person; she isn't a one dimensional character at all. She makes mistakes and grows stronger as she realizes the proper course she should have taken. She even has moments of depression, where she cannot momentarily overcome the mistakes she has made. Sarasa is strong physically, she can handle a fight or two. She is also intelligent; coming up with plans to outwit her enemies, when she at a disadvantage. Emotionally, however, she is a lot more frail, but ultimately, she matures and becomes stronger emotionally. But best of all, she has a deep sense of compassion; she quickly realizes that the people she slays have families and loved ones too, and as a result, she eventually tries to kill as little people as possible. She is also very concerned with the wellbeing of her companions, often risking her own life to save theirs. Also, she is trusting and forgiving, as seen with Asagi and many of the mislead villains she meets, yet she isn't naive. She knows that Asagi isn't who he says he is, but she still decides to trust him. She can also be said to see the good in people, as with Shuri, Asagi, and all the misguided 'villains'.

[Final Verdict]-- Sarasa shows a lot of the kindness that Tohru does, like risking her life for the people she cares for, seeing the good in people, and being very trusting and forgiving. But the key difference is that Sarasa is a lot stronger then Tohru and has many talents that the latter lacks; such as swordsmanship, a sharp intellect, and a large pool of knowledge about many things, but in particular, plants. Nor is she trusting and forgiving out of naiveness as Tohru is, but rather out of the goodness of her own heart. But most important of all, Sarasa is neither weak nor submissive, and she is portrayed as an active, not passive female . In fact, she eventually accepts her feelings for Shuri, even through this is against the will of the people in her village, and in particular Kakuji. She also actively accepts, later on, her female aspects and her role as a savior, and not just as a fake Tatara. If you want to see a positive portrayal of an overly kind female, Sarasa is the one to look for, Tohru, on the other hand, is to be avoided.

Third Counter: Tenjou Utena
*From: Revolutionary Girl Utena & Adolescence of Utena (movie)
*Genres: Shoujo, Surreal, Psychological
*Role: M
ain Character
*Female Archetype: Tomboy
*Personality: Strong-willed and honorable, compassionate and innocent
*Best Personality Trait: Her strong will, this is what brings about the conclusion that we see at the end.
*Worst Personality Trait: Her innocence, it blinds her
to the truth.
*Weak? no. even when psychologically wounded, she finds the strength to be herself.
*Independent? yes again. just see the ending. Also it is implied that she has been alone for quite some time, & she doesn't let the school's regulations stop her from wearing the boy's uniform.
*Submissive? no. she stands up for what she believes a
nd her love for Anthy.
*Other: Ut
ena is the female prince, the whole show is a metaphor for feminism.

[Utena vs. Tohru]
Utena is yet another example of a female that has a lot of kindness, yet is strong physically, emotionally, and is intelligent. First, her physical strength is pretty apparent; she becomes the reigning champion until she reaches the final duel; thus meaning she can out duel anyone, and don't think that this is due to the help of Dios. His ghost entering Utena is more of a symbolic image of her becoming a prince (this is clarified in the movie where Dios doesn't enter Utena, but rather, Utena's fencing match reminds Anthy of Dios, so much so, that she momentarily sees Utena as Dios). Emotionally she is also very strong, even stronger then she is physically, and we see the extent of this strength twice, first when she duels Toga for a second time, and then again at the conclusion of the show. The first time she duels Toga, she is emotionally weakened prior to the duel, as he used his underhand ways to confuse the innocent Utena into thinking he may be her prince. Her loss and the subsequent actions of Anthy shake her to her core, and she momentarily gives up and accepts her biological destiny as a female; in short she becomes submissive. She eventually realizes, thanks to Wakaba's words, that this type of female isn't really her and challenges Toga to another duel. In this duel, Toga pulls out all the tricks and continues to try and hurt Utena psychologically like before, however, Utena shows the true extent of her inner strength and defeats him. The second time is much more profound, and it not only shows her strength, but also her kindness. In the finale, Utena, deeply wounded, stumbles towards the door to revolution and with the sincerity and strength of her heart is able to open it. What takes place after she opens the door is a big spoiler, so I will only mention that the scene is very moving and shows the full extent of her inner strength and the goodness of her heart. Finally intellectually, Utena is also exceptional, in her first duel, it took her superior intellect to outwit the better armed Shouji. Furthermore, in one of the episodes, it is made apparent that Utena is very good at math; as she normally gets As, but in that particular episode, she got a horrible mark due to her preoccupation with duels. Now finally, how is Utena kind? Firstly, when she sees both her best friend and later Anthy being bullied, she confronts the bully (both times it was Shouji). Furthermore, after she realizes that Anthy really has no will, she doesn't stop caring for her or trying to reawaken her will. The distance she will go for her loved ones is made apparent in the final episode, but I won't spoil that for any of you who have not watched Utena (and you really should, it is a really good and thought provoking show!).

[Final Verdict] -- Once again, Utena is both emotionally and physically stronger then Tohru, not to mention a whole lot smarter. Really I don't see the appeal behind Tohru unless one is a misogynist; since Utena is a lot more honest and innocent with her feelings, not to mention she really cares about other peoples' problems and after she looses her innocence, she is a lot less patronizing and a lot more genuine. Oh and by honest I mean that Tohru is in denial that she is bouncing around Yuki and the other Sohma family members for reasons that are less then selfless. She herself even states in volume three that she is happy to be blessed with the wonderful and kind princes of the Sohma family, which basically means she likes the attention they give her. Utena, on the other hand, knows and admits that what she does with Akio is causing a rift between her and Anthy. Sure she doesn't do much at first, but she has the courage to admit to herself that what she is doing is selfish, unlike Tohru. Yes I do enjoy picking out the flaws in Tohru, because, she is one of the most flawed character creations and I just hate her little innocent act when she harbors such thoughts, but recreates them in her mind as something much more innocent.

Fourth Counter: Oscar Francois de Jarjayes


*From: Rose of Versailles

*Genres: Shoujo, Romance, Historical
*Role: Main Character
*Female Archetype: Tomboy
*Personality: Righteous and Compassionate, Courageous and Intelligent
*Best Personality Trait: Courage, she looks so cool in her duels, so much so that I want to start fencing! Also she isn't afraid to state what she thinks, even if it puts her in danger.
*Worst Personality Trait: None, I love everything about her ^^
*Weak? no. she is strong intellectually, physically, and emotionally. She can handle her own in fights, she uses her intelligence to solve crimes, and she is able to overcome her unrequited love. In one word, she is awesome.
*Independent? yes. she do
es what she wants and does not let anyone control her.
*Submissive? ne
ver. she tells you what she thinks. She even leaves the french army and stands on the side of the revolution because she thinks that is the right choice.
*Other: This is the inspiration for Revolut
ionary Girl Utena.

[Oscar vs. Tohru]
I must be getting very repetitive, but I hope by doing so, I drill it into someone's head that Tohru is a horrible portrayal of the female gender, and she really ruins what could have been an average but enjoyable manga. Ocsar on the other hand, is what makes Rose of Versailles such a good manga and anime; she is just so darn cool. Not only is she strong physically, emotionally and intellectually, but she does everything in style. It's hard not to fall for her charm and enjoy her awesomeness, especially when she is being righteous. ^^ Now her physical strength is pretty apparent as she always wins duels, but its not just her physical strength that allows her to capture villains; she uses her intelligence just as much to figure out how to capture them most efficiently, and to outwit the smarter villains. Emotionally, the best portrayal of her strength lies in the unrequited love she feels for Fersen. She indulges in it once, but afterward when she realizes they can only be friends, she accepts it with grace and strength. Nor does she hate Marie Antoinette for loving Fersen, which takes great wisdom and strength, and in fact, her love (not romantic, but a friendly love) for Marie is constant throughout the series, even when Oscar deflects from the French Guards and later the French Army. She isn't stuck up either, even through she comes from a very wealthy family; Oscar is very much aware of the plea of the French peasants, and at first she believes that Marie and her husband will be able to overcome and fix the problem, but she gradually comes to believe that more drastic action is needed to remove all the corruption that the monarchy cannot. The care and compassion she shows Rosalie, in particular, showcases her kindness very well.

[Final Verdict] -- Oscar is the opposite of Tohru, where Tohru is a doormat, Oscar is an awe inspiring sword dueler.
Oscar just oozes awesomeness, if you don't think she is awesome, then you must be a misogynist, because Oscar is the female version of the traditional hero. She is righteous, but not to a sicking point; the fact that she has a big heart full of compassion really helps balance her as a character with a good sense of justice, yet the compassion to understand why others commit wrongs. Seriously, who is the better role model: the awesome yet virtuous Oscar, or the weak and passive Tohru, my vote is on Oscar =)


Fifth Counter: Kinomoto Sakura
*From: Cardcaptor Sakura
*Genr
es: Shoujo, Magical Girl, Romance
*Role: Main Character
*Female Archetype: Innocent/ Childlike Female
*Personality: Athletic and Honest, Innocent and Sweet
*Best Personality Trait: Innocence, she is just so beautifully innocent, so much so that she doesn't realize certain things, like Ruka's love for their teacher, and Syoaran and Tomoyo's love for her, ect.
*Worst Personality Trait: Also innocence, sometimes I wish she
wasn't as oblivious as she is about Syoaran's feeling for her. Although I find it cute nonetheless.
*Weak? no. she good with everything: sports, school, cooking, and magic, not to mention she is the sweetest little girl ever. And she always does what she believes is right.
*Independent? yes. there are quite a few times that she has to rely on only herself. Plus she is able to take care of herself when both her older brother and father are at work.
*Submissive? a little. sometimes she gets intimidated by Syoaran, but thankfully she always rises above that intimidation to shine again.
*Other: Cardcaptor Sakura is one of the most popular manga in the states, which warms my heart.

[Sakura vs. Tohru]
Sakura is a lot closer to Tohru then the previous examples, since both are childlike, but unlike Tohru, Sakura is childlike because she is a child, and she is far more of an active character then Tohru can hope to be. Sakura is the sweetest little girl I have ever met, (or read about. hehe.) but that doesn't mean she is a pushover, or lacks a more spunky personality. True, she does get intimidated by Syaoran when they meet the first few times, but she eventually musters her strength and shows him that she too can capture cards using her own wits and powers. And her spunk is best shown when she is interacting with her brother (they are such cute siblings). Physically, Sakura is in top form; her best subject is gym and she often impresses her fellow classmates with her physical fitness and flexibility. Magically she is the star of the show and hence has the strongest magical power, and if not (since it debatable), then she is at least on par with Eriol. Emotionally she is your typical young girl, albeit a little oblivious, with a very cheerful demeanor and a sugary sweetness; it's almost difficult to resist her charm. And finally, she has some brains, often solving tricky puzzles involving Clow cards (remember Watery to see what I mean). She is a much better choice if you happen to like innocent and childlike females, because she is more assertive then Tohru. Although, I am not a big fan of the childlike females, I do love Sakura, since she is a child and she is very much an active character.

[Final Verdict] -- If you read the above, you know that Sakura > Tohru. Both are childlike, but Sakura is active, while Tohru is passive. Furthermore, Sakura actually has an excuse for being childlike, since she is a child; Tohru does not. I'm a big fan of CCS, but if Sakura had turned out like Tohru, I would probably hate it just as much as I hate Fruits Basket. And although Sakura is naive, a trait that I really hate, it is excusable since she is still a child and is a lot more assertive and active then Tohru.


Sixth Counter: Princess Sakura
*From: Tsubasa Reservoir Chronicle
*Genres: Shounen, Fantasy, Epic, Romance
*Role: Main Fe
male Lead
*Female Archetype: Princess in Need
*Personality: Kind and Sweet, Innocent and Genuine
*Best Personality Trait: Genuine, she genuinely worries about syaoran and the others and tries her hardest to help them in some
way, even when she knows that she can't do much.
*Worst Personality Trait: Innocence, this is partly due to the loss
of her feathers and the price syaoran pays to travel to different worlds with her. She is cruel without meaning to be, thus in a sense innocently cruel. She begins to change as the manga progresses and looses some of her childly innocence. I personally believe this is a good change.
*Weak? she is
physically weak, but is emotionally and magically strong. She seems to have some common sense. At first she is really frail, but this is due to the lose of her feathers, and she will become a stronger character.
*Independent? somewhat. as with everything else about her, she grad
ually becomes more independent.
*Submissi
ve? no. she always protests and tries to change what she feels is wrong, at the beginning, she doesn't have much strength and is usually unsuccessful in her endeavors, but as the manga progresses she gains more strength and is able to do more.
*Other: At first I hated this incarnation of Sakura, but she grows up and gains more strength as a character.

[Princess Sakura vs. Tohru]
Of all the examples I give, Princess Sakura is the most like Tohru, both are soft spoken and physically frail, but they differ in the fact that Sakura-hime isn't a doormat like Tohru, even if at first this seems to be the case. When we are first introduced to Sakura-hime, she seems to be very much like Sakura-chan from CCS: both are cheery and have a bit of spunk. But then the plot starts moving and our poor Sakura is left as nothing but a lifeless dummy (or doll if you prefer). When she does awaken, the majority of the time she is off looking into space and doesn't really give a rat's ass about what is happening around her. Oh yes, I was very upset about what they did to one of my favourite characters! By then slowly, almost without notice, there comes change. At first it is only a little: Sakura begins to show some concern and wants to do the work herself (but Syaoran won't let that happen, he is too devoted). Then a breakthrough happens in Jade country, Sakura actually does something without the help of the others! Yes, it's nothing too big, but its still a step forward. Then again in Puffle country she takes the cake by actually doing all the work necessary to gain a feather. All this builds up to the Tokyo arch, where the flood gates open and Sakura shows a iron will unlike anything before; she gets dirty, she kills, she hurts herself and comes back as a mess, but ladies and gentlemen, she gets the job done and oh boy, by the time this rolled around, Sakura had already left behind her frailty and became the Sakura I knew once more.

[Final Verdict] -- If you like your heroines to be feminine, then TRC Sakura is the better choice. She is feminine, yet strong and independent. Tohru is feminine, but weak; not the ideal choice for a positive role model. Sakura is also very kind, as her interactions with the characters, and flashbacks prove. What is great about Sakura is that she eventually sheds the innocent and weak girl image she is made to bear. Its a nice twist, and I like it a lot. Sure, it is pretty hard to stomach the earlier parts of the manga, but my CCS nostalgia helped me through that a lot, and Syaoran is so beautifully in love and devoted to her that I can't bring myself to hate him for rescuing her as much as he does. Plus he isn't domineering like a lot of the male leads that save females are; he lets her do as she wishes, and only watches from the shadows. I actually quite enjoy the unconditional and understanding love he gives her, and the pain that comes with it. I think it is one of the reasons I love Tsubasa so much, and why I don't mind the princess in need motif. The fact that she starts becoming more active soon after her awakening is also a nice bonus, even through I had to wait till volume 4 for something more concrete then worried pleas. The bottom line? It is a shounen manga, and it is a nice change for Syaoran to now be the main character. Sure it takes time for Sakura to develop, but the wait is worthwhile, and I love it when manga have evolving characters. And it doesn't hurt that the plot is so interesting and complex that it keeps me coming back for more. Sakura is a good female character, even if she is a little more tame then her CCS counterpart.


Seventh Counter: Makino Tsukushi
*From: Boys Over Flowers (Hana Yori Dango)

*Genres: Shoujo, Romance
*Role: Main character
*Female Archetype: Tomboy
*Personality: Fierce and Strong-willed, Compassionate and Spunky
*Best Personality Trait: Spunky, she has an attitude and she will tell you what she thinks. Her spunky personality is why is a favorite of mine.
*Worst Personality Trait: Nothing, well maybe the fact that she is a bit indecisive, although it really isn't
annoying like with some characters. It has more to do with the fact that she likes someone she can't have and she starts falling for someone she is suppose to hate with every fiber of her soul.
*Weak? nope. she doesn't run, she stands up to the bullying. She is weakest, physically, but she still has a lot of physical strength. Her core strength is the strength of her person, which allows her to stand up to the bullying, instead of running away.
*Independent? yes. she works to pay for her own needs, she overcomes the bullying usually on her own.
*Submissive? also no. she stands up to the bullies and anyone who tries to buy her off or intimidate her.
*Other: Tsukushi, in my humble option, is the closest to a real female, she isn't exceptionally strong physically, but she isn't weak either. She is brig
ht and she is strong-willed. She is your average Jane, but with a lot of spunk. And she has her flaws too, she is quick to anger, and a bit indecisive.

[Tsukushi vs. Tohru]
If only Tohru was like Tsukushi, a spunky girl with a big heart, then fruits basket would have won me over and I would most definitely be another loyal fan, but alas we can't have everything we want. I am thankful however, that there are still female authors out there that consider Tsukushi a worthy ideal and leading character. Thank you Kamio-san, I really love Hana Yori Dango, it is a pure pleasure to read. I even like the parts where Tsukasa saves Tsukushi, and I usually don't like the princess in need of rescue, so that's saying a lot. But now on to Tsukushi's assessment; physically, she is average, she isn't afraid of fights, but she isn't super strong either. I really like that about her, because it makes her much more human then those super heros or heroines. Emotionally, she is very strong, she does have moments of weakness, but again these only make her more human. Intellectually, she is also bright, it is implied that Tsukushi must have had good marks to get into the elite school since her family is very poor and doesn't have any connections. Also, she often comes up with ingenious ways to avoid the bullies or get back at them. Now, Tsukushi doesn't seem like a candidate for a kind female, but she is, and much more then you would expect. The earliest and best example comes in the form of Sakurako, who engineers a really mean prank in order to weaken Tsukasa's feelings for Tsukushi. After her prank fails and Tsukasa believes in Tsukushi, rather then the photos Sakurako shows him, a rumor about Sakurako gets started. Tsukushi still defends Sakurako, even after what she has done to her, and the two are on friendly terms, even if Tsukushi is a bit weary of Sakurako.

[Final Verdict] -- I wonder how Tohru would handle herself in Tsukushi's place hmm? I don't think I need to say anything else.



Eighth Counter: Sakura Mikan
*From: Gakuen Alice
*Genres: Shoujo, Fantasy, Romance
*Role: Main Character
*Female Archetype: Innocent/ Childlike Female
*Personality: Spunky and Kind, Innocent and Understanding
*Best Personality Trait: Her spunk, I just love to see her get angry at being called ugly or a hag, she is so cute when she talks back.
*Worst Personality Trait: Kindness,
sometimes she seems to care a little too much, and it just makes me cringe a little, but it has only happened once, so its not too big of an issue.
*Weak? at first, but she grows up,
and does not whine and ask for help as much later on. She isn't particularly strong in any one area (emotionally, physically, or intellectually), but she isn't portrayed as weak either, she is just average.
*Independent? not at first, but she grows up and takes all the
hard balls gakuen alice throws her; she can take care of her own room and seems to be able to get through the day without needing help from Hotaru or anyone else.
*Submissive? never. if she is being bullied or called name
s she talks right back. She does get intimidated by Natsume on a number of occasions, but that does not stop her from talking to him later.
*Other? I've only seen the anime and read the first volume, so kee
p that in mind when you read my comments about her. She reminds me of a more mouthy Sakura, both are favourites of mine.

[Mikan vs. Tohru]
I thought including Mikan would be a good idea, since both Tohru and Mikan's smiles heal the hearts of troubled boys. However, unlike Tohru, Mikan has a lot more personality; I guess Mikan is what Tohru would have been, if she was given more spunk and portrayed as a more active character. Mikan isn't portrayed as especially strong in any one regard, but she isn't portrayed as weak either, so in a sense, she is average, both physically, and emotionally, and has an average level of intelligence. I am fine with this portrayal, because, unlike Tohru, Mikan has some attitude! She is also quite innocent, which is also all right with me, as she is still a child, and I find I don't mind when little girls are portrayed as innocent, as long as they are not helpless. As stated before, Mikan's overally nice disposition and optimistic outlook slowly defrosts Natsume and Ruka's hearts, making her a nice direct comparison to Tohru.

[Final Verdict] -- Mikan doesn't wait passively for Hotaru to come back to see her, like Tohru would probably do in her place, she goes out and finds Hotaru herself. Nor does she take the abuse Natsume a
nd his classmates give her, she talks back and accepts their challenges. Sure she gets intimidated by Natsume at times, but since she is a little girl, it's more believable, and that doesn't stop her from talking to him later. Mikan is what I would have liked Tohru to be, someone with some backbone and spunk, but alas that is not the case.

Other Noteworthy Kind but Strong Heroines:

*Ahiru from Princess Tutu
*Nakajima, Youko from The Twelve Kingdoms
*Shidou, Hikaru from Magic Knight Rayearth
*Haneoka, Meimi from Saint Tail
*Bellmont, Sherry from Konjiki no Gash Bell!!

Some Other Weak Female Leads According to Me:

(1) Narita, Hatsumi
-From: Hot Gimmick (Shoujo)
--she had potential to grow, but is left as a weak, air headed, and indecisive female lead. One of the worst offenders, she is even worse then Tohru, because she knows better, but let's the guys overpower her. Stay away from this manga if you hate weak female leads.

(2) Yukimura, Aine
-From: Sensual Phrase (Josei)
--I haven't read this manga, but based from what I can gather from summaries and reviews, Aine is VERY submissive. I guess it lends well to the erotic feel of the manga, but I for one really hate these types of female leads. The good news? Its a title for older women, so Sensual Phrase is more of a guilty pleasure then anything else really.

(3) Mikage, Aya
-From: Ceres: Celestical Legend /Ayashi no Ceres (shoujo)
-Alright so Aya isn't the weakest leading female out there, but boy is she annoying! Yes, she has some spunk to her, but she is awfully weak against those of the opposite sex. Which seems to be a trait of Watase-san's heroine's. But don't get me wrong, Ayashi no Ceres is very entertaining, just Aya is not. And her whole fixation on Toya, who is still a total stranger, is not cute, it's very annoying and rather naive of her. Now Ceres, on the other hand, is pretty cool.

(4) Mizuno, Suzume
-From: Konjiki no Gash Bell!!(Shounen)
-I love Konjiki no Gash Bell, which should not be mistaken for the dub titled Zach Bell. The original is a lot more fun, since it has a lot of devious humor that the dub cuts out. Suzume is the shounen version of Tohru, air headed and just plain dumb, her fate is what Tohru's should be in reality: the boys put up with her, but no one in their right mind would actually think of dating her. Thankfully, the anime (and manga) give us two other female characters that are A LOT better then Suzume: Megumi and Sherry (the latter which I have already mentioned under 'other noteworthy kind but strong heroines'). Both of these characters have a lot of inner strength, especially Sherry, she is just plain awesome! And both of them are A LOT more intelligent then Suzume. Thankfully, Suzume doesn't have too much air time after Megumi is introduced.


And that concludes this week's extra long rant. As a closing statement, I will say I am not adverse to kind females in manga (I really like both Sakura and Mikan) as long as they aren't helpless and dumb individuals who can't do anything for themselves. Thankfully since I couldn't think of as many weak female leads as strong ones, I am happy to say that the majority of manga has decent leading females, that or I just seem to skip over a lot of the ones which don't have decent leads.
~Joanna