Monday, December 21, 2009

Game Review: Dragon Quest Heroes: Rocket Slime

Basic Information:


System: Nintendo DS
Genre: blend of ARPG with Strategic tank battles
Difficulty: Easy
Developer: TOSE
Publisher: Square Enix
Release Date: September 2006
Rating: E for everyone

Retail Price: $ 19.99 US ($ 24.99 CAN)


What it's About:

Your a young slime named Rocket from the kingdom of Slimenia, and the only slime left. An evil organization named "the Plob" has kidnapped all the other slimes in the kingdom and as the only one left, it's up to you to save your fellow slimes from being locked away in little boxes for the rest of their lives. With the help of the legendary Schleiman tank, you may have what it takes to save the kingdom and become a hero.


Gameplay:

Rocket Slime is unique in the way it blends strategy with classic Action RPG gameplay. Most of the time you will play the game like any other ARPG; Rocket moves around each area with the control pad and attacks the enemies in real time with his electro stretch (the A button). What is unique to Rocket Slime, is that Rocket can also carry his enemies on his head (along with items and other slimes he rescues). However, he is limited to only three things, and will be unable to carry more. Once he is carrying something on his head, he can throw it onto a passing train cart and the item, enemy, or slime will be taken to Slimenia. Enemies that are picked up will also not attack, but train carts are located in a few specific locations, so sometimes, you will be forced to discard one thing in order to carry another. Of course, like any ARPG, Rocket can also defeat enemies, defeated enemies will leave behind money and sometimes a healing item or a mysterious loot bag. Loot bags must be thrown onto carts, and after Rocket heads back to Slimenia, the mysterious loot will be his.

Now, one doesn't have to grab and throw anything onto the train carts, but doing so is necessary for progression. For one, it is much easier to throw a slime Rocket finds on the cart to take it back to town, rather then backtrack to the beginning of the level to exit that way. Second, items are used in tank battles, and only items transported to town can be loaded onto Rocket's tank. So if you want to win Tank Battles and progress through the game, you are going to need to collect at least a few items. Third, if you collect enough of the same type of enemy (30 to be exact), they will offer their services as a member of your tank crew.

Now, about the Tank Battles. Throughout each area there will be enemies waiting to challenge you to tank battles. You can accept or decline these offers, however there will be a few story related tank battles that you will have to win. Once you are challenged to a Tank Battle, Rocket will summon the Schleiman Tank and the versus screen will appear; afterwards you will find Rocket inside the Schleiman tank. During a tank battle, Rocket will have to pick up the various ammo (namely the items you have loaded onto the tank) from the shoots located in your tank and carry them over to the cannons. Rocket will have to thrown the ammo into the cannon, either the top or bottom one, and then the cannon will fire the ammo. However, your opponent will be doing the same thing and your aim will be to reduce your opponent tank's HP to zero. Once the enemy tank's HP hits zero, the tank will become vulnerable and Rocket will have to traverse into the enemy tank to finish it once and for all; this is accomplished by attacking the tank's heart. Of course the enemy will be able to do the same, but what prevents this part from becoming difficult is the fact that even with zero HP, you can still win the fight as long as you keep the enemy units away from your tank's heart.

Strategy comes into play when choosing which units to take along with you on your tank battles; most units will have two commands you can issue them and once issued, they will continue doing those commands. Commands range from firing ammo to sabotaging the enemy tank. Likewise each peace of ammo is different, some ammo hits strong, some gives lots of protection and some have special abilities. Deciding which to load is very important, especially during multiplayer.

Story & Characters:

Rocket Slime doesn't take itself seriously and you can tell by looking at the colorful graphics, absurd plot, or wacky characters. Characters don't have much of a story, but they have very distinct personalities. Some of the female slimes will hint at their romantic interest in Rocket the hero and some will outright say it. What I mean to say by this is that the characters are a varied bunch, both in appearance and responses.

The story of Rocket Slime is nothing complex or intricate, but what it lacks in intricacy, it makes up in charm. The developers knew Rocket Slime was a light-hearted adventure, so they gave the story as many absurd but funny situations as possible. The villains are never menacing, but goofy, the slimes often have puns in their names and the princess you rescue at the end is a self centered glutton who happily tells you she is yours.

The story and characters fit very well, as does the overall feel of the game. You will know that Rocket Slime is a light charming adventure the moment you begin to play. The story and characters are there to make the package complete, but they don't go beyond that, because Rocket Slime knew what sort of game it was. Story and characters although charming, take a back seat to gameplay, which is the real hook of Rocket Slime, and the game makes no effort to hide that. This is a good thing because the funny atmosphere actually makes the game much more enjoyable, and the focus is always on the gameplay which is the strongest point of Rocket Slime.

Art & Graphics:

The art and graphics are very simple and lend well to the charming and upbeat mood of the game. They won't wow you with their realism or detail, but they don't need to because Rocket Slime is about pure absurd fun, and the graphics and character designs reflect that. If you play games for graphics, you won't like Rocket Slime, but if you play games for gameplay, Rocket Slime is what you have been waiting for!

Again art is simple, but bright and clear. You will have no problem recognizing enemies and friends. Each slime has a very distinct look (ranging from angelic slimes to the three ninja brothers). Enemies are also taken from the prolific Dragon Quest (from Platypunks to Drakees) . And the bright graphics add to the wacky mood of Rocket Slime. Simple graphics and art done right is the best way to sum up what I think of Rocket Slime in this area.

I don't usually like busy box art, but Rocket Slime is the exception. While the cover is busy, it still has a vocal point, Rocket blasting off, so I don't find it too distracting.

Sound & Music:

Most of the music is light and simple. There are no majestic orchestral, or ominous tunes, but that doesn't really matter in this game because the whole premise is about brightly packaged fun. And the music fits that description very well. It sets the mood exceptionally, even if it isn't the best music out there. I managed to find one song from Rocket Slime on youtube that had decent sound quality. It's the theme from the town, Boingburg, one of the most happy and light tones. Just listen to it to get an idea of the rest of the music in Rocket Slime.


Multiplayer:

This is where Rocket Slime really shines! As far as I can tell only local wireless is supported with up to four players (two per side). Multiplayer mode pits you against your friend in a Tank Battle, but before the battle starts, you and your opponent get to choose your tank (from the ones you have unlocked), the HP of each tank, and the backdrop. The ammo remains the same as the ones you have fitted onto the Schleiman Tank. Once the battle begins, hilarity insures as you and your opponent will be frantically picking up ammo and throwing it into the cannons. Once you get your opponent's HP to zero, you must run into their Tank and deal the finishing blow. What makes multiplayer so satisfying is that playing against a human opponent is tougher and battles can last hours before one side manages to overpower the other. I frankly do not put more then 500 HP per tank, otherwise battles get too long.

Another major problem with multiplayer is that both parties need the game. It can get very challenging to find even a single friend who is nearby and owns the game. In fact none of my friends have this game, only my brother has it and I was the one who bought it for him. Multiplayer is thus fun if you can find someone who has the game as well. Furthermore, multiplayer becomes open very early into the game, and while this may be a good thing, it opens the door to some very uneven match-ups. Ammo that one can only have access to near the end of the game can easily decimate a Tank equipped with ammo from earlier in the game. Thankfully because the multiplayer mode is only local wireless, you can easily tell your friend that he or she had or has an unfair advantage and they better make it up to you (via HP decreasing/increasing).

My Thoughts & Recommendations:

Rocket Slime is a very fun game. The story is plain but humorous, the characters are wacky, and the graphics are bright and vibrant. Although the game isn't too challenging, it is still a good deal of fun and can be enjoyed by players of all levels. If you know someone with a DS, make them buy this game with you, multiplayer is more then worth the 24.99 CAN. You may even find yourself having quite a bit of fun as you proceed through the main single player mode in order to unlock more ammo and tanks. Likewise, those who finish the main story will find lots to do after the credits roll. First there is a little bit more of the story still left to finish, a few quests from the town slimes, monster & ammo collecting, Tank Masters, and multiplayer of course. All-in-all, for such a low price, Rocket Slime packs a lot of value.

I was a little disappointed that there was no gender choice involved. However, since I was playing as a little blue blob, I often fancied that Rocket was a she. The pronouns used to address Rocket brought me back to reality, but it was still fun pretending Rocket was a little girl slime out her save her town. It was especially funny when the female slimes would proclaim their love to Rocket, whom I christened a girl. So Rocket slime does have a bit of role playing if you want to imagine yourself as a little blue slime.

Conclusion:


Cons:Pros:
*lacks gender choice
*some of the music is uninspiring
*Needs multiple carts to use the multiplayer function
*charming story & characters
*music fits the mood of the story
*bright & colorful graphics
*Tank Battles are fun
*multiplayer is lots of fun!!
*Art is cute


-Overall a very fun game. Highly recommended-

~Joanna

Saturday, December 19, 2009

Endurance Anime Test Concluded

So I already posted that I dropped Mermaid Melody, but I recently also dropped Lucky Star. I already wrote why I dropped Mermaid Melody. But I dropped Lucky Star for entirely different reasons. Basically I couldn't get into it. Some of the episodes (like episode 7) were mildly entertaining, but majority were very very dull. Episode 8 was one of the most dull, so I ended up dropping it after 8. I guess I could have tried to watch a bit more, but I figured that if I still found it a chore to watch after eight episodes, there was no point in continuing. Better to use my time with something I find more interesting, especially since there is a lot of anime out there. =)

Anime Endurance Test:
Mermaid Melody: Pichi Pichi Pitch - 24/51 DROPPED
Lucky Star - 8/24 DROPPED


~Joanna.

Thursday, December 3, 2009

Currently Watching: Impressions

Ojamajo Doremi
This show has really grown on me. I'm really enjoying it. The wacky predicaments that the characters get themselves into always put a smile on my face. Some episodes are really emotionally charged, like the one about Aiko's mother (even with the ridiculous gender bias, aka little Aiko says, "Who will take care of dad if you leave? Who will make him dinner? Do the laundry? etc." and Aiko's dad saying to Aiko's mom, "You should quit your job to take better care of Aiko" I'm serious, these were the words each one said, well roughly). Excluding these little hiccups, the show is lots of fun. Doremi can still get a little annoying, but the funny results make up for it. The only character that really gets on my nerves now is Pop. God, she is so annoying and stuck up. Every time she talks I want to strangle her, Doremi is right, she is the unluckiest girl because she has Pop as a sister. Episodes with very little Pop are the best episodes in my opinion. Of course, I love to point out annoyances, but really I am enjoying this show a lot. I'm glad there are like six seasons all with 40-50 episodes; means I'll be enjoying Doremi, Hazuki and Aiko's hijinks for quite some time. =D

edit: Finished season one. The ending was very sad, but season two cheered me right up. But I got to say, Hana-chan is getting more annoying than even Pop! Yeah, I know I know, she is a baby, but my dear god, her wailing is annoying and loud. Maybe if the first three episodes didn't portray her as crying every few minutes, I wouldn't get so annoyed every time I heard her crying. Onpu was also not a favourite of mine, but she grew on me a little in the last episodes of the first season.

KARAU: Phantom Memory
The description sounded interesting, and it is, but it's been dragging lately and interactions between Karau and Christmas are not those of equals, which was the premise of the whole story. The two beings can only exist in pairs, yet Karau dominates Christmas, and refuses to let the her into her heart. Christmas is also very passive, often not saying anything when she wants to, for example the fact that Karau doesn't tell her things. However, some stories have evolving characters, and relationships, so I'm willing to continue on with this one to see where it will go.

Konjiki no Gash Bell!!
After the last arc with Zofis and Koko finished, I decided to take a break until now. The new arc now focuses on a strange demon structure that appeared and then disappeared in the human world. The Gash look-alike also made an appearance, so I'm guessing this arc is going to finally be about him. A new pair was also introduced, Ted and his human partner Jido, while the two are mostly shown as comic relief, it looks like they will become a part of the growing group that Kiyomaro and Gash fight with. The episode where Mizuno interpreted Megumi to be Kiyomaru's girlfriend was very funny. Overall, Gash Bell continues to be a wacky anime with a good chuck of action. I am looking forward to the new arc.


Mermaid Melody: Pichi Pichi Pitch
It has finally happened, I dropped it. After episode 24, I couldn't bother to watch it any more. Episode 24 united everything I hated about the show. First Kaito decided to pretend to marry this little girl (who is in fact a mermaid from Hannon's kingdom). By doing this he is not only being insensitive to Lucia but also to Meru; he is basically disregarding her feeling because he feels she is a child and thus her feelings aren't real. A good person would have explained to Meru that he has someone else he loves instead of toying around with her because she is a child. My god, what the hell would anyone see is a jerkface like Kaito! Second is Lucia, who, instead of spying on Kaito and Meru, should have told Kaito exactly how she felt or dumped his dumb ass! Finally, what is this business of weddings being a girl's dream?! Sure girls, just as much as boys, dream about finding someone that can love them, but a wedding being only a girl's dream and just this one dream is ridiculous and sexist. This is why this show drives me crazzzzy. I know that I dreamed of falling in love when I was little (who didn't), but I dreamed of a lot of other things as well (like being a veterinarian, adventurer, etc.). I hate when shows do this, making it seem like getting married is the only thing girls want, and it's only girls who want it. Agh. I am so glad I dropped it. I think if I continued I would have died of a heart attack brought about by extreme stress at how foolish the characters and the show are.
~Joanna