it's even got a neat little forum signature that I will probably use (see down below) =)
It links to my profile on backloggery, if your interested.
-here i show the full extent of my nerdiness by ranting about manga, anime, & video games, oh my!-
I picked up the first volume of beauty pop awhile ago because I heard it was good and only 7 volumes long (at the time, I found out that it's still ongoing later). I've only recently gotten around to reading it.
I finally finished the game, and the ending was touching =) Even with the glitches, I found it was worth playing if you haven't played it already. And I'm also quite proud of myself for finishing something! I've got quite the backlog you see ^^;;
Basic Information:
that I welcome returns to the basic formula as well as diversions from it. For those of you unfamiliar with SRPGs, Luminous Arc gives you a handful a characters that become your units. The overworld map is broken down into locations that contain either random battles or story battles. Random battles happen randomly when you passover the location, but story battles only happen when you are at the location of the next story battle and you click on the menu option to progress the story. You will then read a bit of dialogue between the characters (much like in a interactive novel) which sets up the next story related fight. Luminous arc is notorious all over the internet for it's lengthy dialogue, but I for one, quite enjoy the dialogued scenes, some of which have partial voice overs. After the back story for the battle is set up, you will be allowed to choose the units (characters) you wish to bring with you for the battle; sometimes due to story circumstances, you will be forced to bring certain units along. I believe the maximum amount of units you can bring with you is 6. After you have chosen, you will move each units on a grid-like battlefield. To attack, most units will have to be next to an enemy unit; however long range weapons and magic spells or skills will allows you to attack from a distance. Each character's statistics (both your units and the enemy's) will determine how much damage a certain enemy receives, and your unit will receive experience for attacking and using support spells. The amount of experience is determined by your level compared to the enemy's, and whether or not it is a finishing blow. When your unit gains enough experience, it will level up like in an RPG, becoming stronger and sometimes learning a new skill or spell.
This is where Luminous Arc really shines. The backdrops used during dialogue periods are lovely and quite varied. The character models and mini portraits are just as lovely, and quite detailed as well. If your a fan of the art style found in most manga and anime, then you will throughly appreciate the character portraits in Luminous. There was clearly a lot of effort put forward in the art department and the game shows it. Character models are not only detailed, but come in a number a variations depicting different emotions, which only add to the overall quality of the dialogue parts. The number of emotions each character displays is astonishing, so much so that these character models seem made for a interactive novel game, not a SRPG. If you like adventure games and dialogued sequences, then you will throughly be pampered by Luminous; it has voice overs, beautiful character models depicting a varying range of emotions, and lovely backdrops to accent it all.| Cons: | Pros: |
| *Rather predictable story *Uneven difficulty *Intermission talks do not alter ending *Lack of customization *Busy boxart | *Gorgeous music *Pretty art *Nice presentation & graphics *Generally good voice acting *Funny scenarios *Likable Characters *Intermission Talks *Fun to play *Post-game content *Wi-Fi multiplayer |

the localization of a puzzle and word intensive game takes time and Layton isn't ready just yet, and/or the other regions where Layton was recently released will inevitably hear about it if Nintendo of America announces the sequel, so Nintendo is keeping quiet to increase sales. (But I don't quite understand why sales would decrease if the people in those regions heard about the sequel; if anything they would increase, because the sequel continues the tale and although having played the first game isn't required, it will help with understanding character relations and where the story left off). The other less attractive alternatives are, either Nintendo of America is waiting out the economic storm, or they dropped Layton altogether and are not planning on releasing any more games. That or they just like to irritate us fans by not giving us any confirmations =/
Unlike ASH, Layton, or Rhythm Heaven, there has been nothing to suggest that Nintendo of America plans on bringing this little gem of an action RPG to NA. At a time when most companies are bringing over all the RPGs they can, I find Nintendo of America's attitude very odd. Maybe they think there is too much competition, but I just hope and pray that Nintendo of America does not become the next Namco-Bandai, which habitually ignores its awesome handheld RPGs (& related genres) as possible titles for localization. The screenshot to the left doesn't do this game justice, to see the beautiful graphics, it's best to watch a gameplay video.
Brother glitch.
Rhapsody: A Musical Adventure is a charming little RPG now available for the Nintendo DS. It is a port of the PSone game bearing the same name. There are a few problems with this port discussed in a Siliconera post, which I will link to in the next post. But if you can accept its flaws, you will find yourself on a cute and funny ride with Cornet, the star of the game, as she tries to save her prince from Marjoly, a rather flamboyant, to say the least, witch. RPGFan has quite a few pieces of fan art for the game, which are positively stunning. Click the picture above to link to their fan art and enjoy it as much as I did. Look below to see a recreation of one of the funniest moments in the game, beware of spoilers! (this happens within the first hour of gameplay!)



only things that will effect your chances for victory. Drifting and powerups play just as crucial a role, if not more, and make Mario Kart DS (and the franchise in general), more about luck and strategy then other racing games, which, in my opinion is a welcome refreshment.| Gameplay - | 10/10 |
| Story - | N/A |
| Characters - | N/A |
| Graphics - | 10/10 |
| Art - | 8/10 |
| Box Art - | 7/10 |
| Music - | 7/10 |
| Sound - | 8/10 |
| Multiplayer - | 10/10 |
| Female Factor - | 5/10 |
| Fun Factor - | 10/10 |
| Replay Value - | 10/10 |


different perspective. The touch screen gives you a very visually basic view of the layout of the room you are currently inside, while the other screen shows you a nice 3D rendition of the room as Hyde would see it, if he were looking at it. These two perspectives work very well, because the player is able to experience Hotel Dusk as if they were really looking at it, while the second screen allows the player to view the layout of the whole room without having to move around too much (and solves the often problematic issue of camera zoom and rotation on the DS).
book feel of the game. The character portraits, seen to the left, are monochromatic sketches that come to life within the game; as a character talks, they move and show emotion based on the topic of discussion. It fits very well, and makes Hotel Dusk seem more like a novel then a game.| Gameplay - | 9/10 |
| Story - | 10/10 |
| Characters - | 9/10 |
| Graphics - | 8/10 |
| Art - | 9/10 |
| Box Art - | 3/10 |
| Music - | 8/10 |
| Sound - | 7/10 |
| Multiplayer - | N/A |
| Female Factor - | N/A |
| Fun Factor - | 8/10 |
| Replay Value - | 6/10 |
